﻿using RealSense.Light.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RealSense.Light.Core.Hand
{
  public class HandTracking : RealSenseBase, IHandTracking
  {
    private void EnableHand()
    {
      SenseManager.SenseManager.EnableHand();
    }

    protected override void Dispose(bool disposing)
    {
      throw new NotImplementedException();
    }
  }
}
